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Supreme commander guide
Supreme commander guide





supreme commander guide
  1. #Supreme commander guide update#
  2. #Supreme commander guide Patch#

Some original games do not work when a certain application has been installed, like DAEMON Tools.

supreme commander guide

  • When using Fixed Files make sure to use a Firewall which controls outgoing traffic, as some games call back to report the use of these modified files!.
  • When this happens use the original EXE to play online, else you could find yourself banned from the game!
  • Some No-CD/Fixed EXE files work fine in Single Player mode but are detected to be modified when trying to play online.
  • supreme commander guide

    #Supreme commander guide update#

  • Always make a backup of the files that are overwritten by the File Archive, as the original files are usually required to update the game to a newer version or to play Online!.
  • Supreme Commander 2 ENGLISH-2-CHINESE CONVERSION.
  • Supreme Commander 2 v1.250 +8 TRAINER #1.
  • Supreme Commander 2 v1.250 +8 TRAINER #2.
  • Supreme Commander 2 v1.250 +8 TRAINER #3.
  • Supreme Commander 2 v1.250 Fixed Files.
  • Supreme Commander 2 v1.1260 Fixed Files.
  • #Supreme commander guide Patch#

    Can be upgraded to receive shields and becomes the most powerful with upgrades.Game or Patch Questions? Visit FileForums Renegade Gunship – A powerful ground attack air unit that is very useful against ACU’s and other land units. Gemini Fighter bomber – A versatile air unit capable of attacking both land and air targets. Can be research to get shields and jump packs.ĪVD – A multipurpose shield/anti-air/tactical missile defense this is one of the most useful units that Cybran can get. Can be research to get shields and jump packs.Ĭobra - A mobile missile launcher that is well suited to destroying buildings and point defense turrets. Can be research to get shields and jump packs.īrackman – Mobile artillery unit that has a large area of effect and is devastating in large masses against large clumps of units. Loyalist – Fast assault bot that is well suited to raiding and normally has a high rate of fire. Raiding can also allow you to scout your enemy as they will react with their land units or if they have air and if they do not you should be able to view their base and take out expansion points as you raiders move on. Always think what your opponent could do to you. When raiding make sure that you do not lose too much of your force as if you do, this could leave you open to a pretty decisive counter attack by your enemy. This will force your opponent to go onto the defensive which will then let you control the pace of the game and also give you a large advantage. A good raid will hit the opponent where he does not expect it and take out important buildings (IE – Mass extractors Research stations and factories). Also, air and land units have different shapes on the mini-map (or strategical zoom) and give you warning as to whether or not he is going land or air.Īn important part of this game is keeping your opponent on the back foot. This will allow a number of things mainly – you will see what and where your opponent is moving. This will allow you to counter appropriately.Īnother idea here is to build forward radar. They likely hood of them surviving is pretty low, but by seeing what takes them out and what buildings your opponent has will allow you to know what tactic he is using. If you do not have air, chose a number of sacrificial units (4 or so) and send them on a roundabout route to your opponent’s base. If you have air, sacrifice one fighter to get a look at what your opponent is building. If you scout, the chances of this happening are lowered quite a bit. Often enough you will hear that someone was sniped by gunships or they lost map control because they did not realize their opponent was using air. As the need arises you should remember to expand to other mass extraction points and make more power generators as it becomes necessary.Įarly on in the game it is important to know what your opponent is doing. This gives you a reasonably stable economy which can support 2/3 factories. Now the question is how many to build? Most players start with 4 mass extractors (The commander builds 2 while the engineers build one each) and this is then followed by 2 power generators. Oh damn, you forgot your mass extractors and power generators. What to do? Should you make two factories and go for a large land boom? Two minutes later you run out of resources and your opponent rolls over you. You’ve just started and you are confronted by your commander and two engineers.







    Supreme commander guide